Get About Face 3: The Essentials of Interaction Design PDF

By Alan Cooper, Robert Reimann, David Cronin

ISBN-10: 0470084111

ISBN-13: 9780470084113

This thoroughly up-to-date quantity offers the potent and sensible instruments you want to layout nice laptop purposes, net 2.0 websites, and cellular units. You’ll examine the foundations of fine product habit and achieve an figuring out of Cooper’s Goal-Directed layout procedure, which consists of every little thing from engaging in consumer study to defining your product utilizing personas and situations. eventually, you’ll gather the information to layout the very best electronic services and products.

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Additional info for About Face 3: The Essentials of Interaction Design

Sample text

Applying a set of one-size-fits-all principles makes user interface creation easier, but it doesn’t necessarily make the end result better. If you want to create good design solutions, there is no avoiding the hard work of really understanding the people who will actually interact with your product. Only then is it useful to have at your command a toolbox of principles and patterns to apply in specific situations. We hope this book will both encourage you to deepen your understanding of your product’s users, and teach you how to translate that understanding into superior product designs.

We need to start thinking about design in new ways, and start thinking differently about how product decisions are made. Design as product definition Design has, unfortunately, become a limiting term in the technology industry. For many developers and managers, the word has come to mean what happens in the third process diagram shown in Figure 1-1: a visual facelift on the implementation model (see Chapter 2). But design, when properly deployed (as in the fourth process diagram shown in Figure 1-1), both identifies user requirements and defines a detailed plan for the behavior and appearance of products.

Regardless of the work we do and the tasks we must accomplish, most of us share these simple, personal goals. Even if we have higher aspirations, they are still more personal than work related: winning a promotion, learning more about our field, or setting a good example for others, for instance. Products designed and built to achieve business goals alone will eventually fail; personal goals of users need to be addressed. When the user’s personal goals are met by the design, business goals are far more effectively achieved, for reasons we’ll explore in more detail in later chapters.

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About Face 3: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, David Cronin

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